An audio solution covers everything needed for a gameplay element to sound complete and functional.
If a character, enemy, or mechanic has multiple actions, all related sounds are designed together as one cohesive system — not sold separately.
This avoids confusion, hidden costs, and missing sounds.
The goal is simple: Your game audio works out of the box.
Think of it like animations: you wouldn’t buy only the “run” animation if the character also needs to idle, jump, and land.
From designing the audio to implementing FMOD systems/Wwise or Unreal Blueprints, integrating them into your code, and testing everything directly inside the engine, I ensure the audio is fully functional, responsive, and ready for release. I'll design, implement, integrate, and test the entire audio system so your game audio just works.
Yes! I specialize in working with indie developers and understand the unique challenges of smaller teams. My packages are designed to be accessible while delivering professional-quality results that can compete with larger productions.
With over 5 years dedicated to sound design, I’ve built a career focused on creating high-quality, production-ready audio for games and interactive media.
Implementation of
SFX and Music
via FMOD/WWise or
native code integration
Development of
personalized effects to
improve immersion in
digital games
Commitment to
translating emotions and
narratives using unique
sound design